Selected projects · 2022—2026
WORK IN
PRACTICE.
(And quite a lot of practising.)
Interfaces first, with a few things that leave the screen. Open a project for a closer look, or follow it through to the full story.
07 projects01ArcherAIAudio feedback for archery practice, while the eyes stay on the target.

Audio feedback for archery practice, while the eyes stay on the target.
ArcherAI explores feedback for at-home archery drills while the archer keeps their eyes on the target. The interface combines audio cues with a reduced visual display. A browser prototype demonstrates pose recognition; the wider app concept proposes guided lessons and a connection to a human trainer.
Explore ArcherAI02ZeissMeasureBringing measurement orders, priorities and machine status into one shared workflow.

Bringing measurement orders, priorities and machine status into one shared workflow.
ZeissMeasure is a team concept for coordinating orders and machine status in an industrial measurement room. Field visits exposed paper-based handovers and status information tied to the machines. The interface brings order entry, prioritisation and measurement monitoring together in a proposed digital workflow.
Explore ZeissMeasure03ExploreA museum visit shaped around personal interests, with room to explore together.

A museum visit shaped around personal interests, with room to explore together.
Explore proposes a more personal museum visit through an interest quiz, suggested routes and a collection of scanned exhibits. Friends can plan together, follow different interests and meet again. A physical museum map with projected information complements the phone interface, connecting individual discovery with a shared view of the exhibition.
Explore Explore04CozeepConnecting a hotel guest’s request with the people who take care of the room.

Connecting a hotel guest’s request with the people who take care of the room.
Cozeep is a proposed hotel-app add-on connecting guests and cleaning staff. Guests can request room items, plan cleaning and see when service last took place. Staff receive a structured request queue. A connected mattress-encasing concept adds another source of notifications when attention to a room may be needed.
Explore Cozeep05StuReBotFrom a shared classroom-presence concept to a focused browser-control prototype.

From a shared classroom-presence concept to a focused browser-control prototype.
StuReBot explores how remote students could choose their classroom view and signal their presence. It began as Chappie, a team concept for a tablet-based digital buddy. A subsequent solo iteration simplified the interface into browser controls within Zoom and developed the physical prototype and communication between its connected parts.
Explore StuReBot06SandtableTwo familiar dials, a moving ball and a drawing that takes shape in sand.

Two familiar dials, a moving ball and a drawing that takes shape in sand.
Sandtable translates an Etch A Sketch-style interaction into a physical drawing in sand. Turning two dials moves a ball through a magnet beneath the surface. The working student prototype connects a separate controller with a motorised table, exploring the relationship between a simple gesture, wireless communication and a visible result.
Explore Sandtable07Mindfactory RedesignA student redesign exploring the journey from choosing PC parts to reviewing a complete build.

A student redesign exploring the journey from choosing PC parts to reviewing a complete build.
This student redesign explores Mindfactory’s shopping experience, from browsing individual components to configuring a complete PC. Existing journeys and competitor research informed sketches, wireframes and a Figma prototype. The resulting interface brings component choices, configuration progress and the current total together, with preset builds offering another starting point.
Explore Mindfactory Redesign