Selected projects · 2022—2026

WORK IN
PRACTICE.

(And quite a lot of practising.)

Interfaces first, with a few things that leave the screen. Open a project for a closer look, or follow it through to the full story.

07 projects
01ArcherAIAudio feedback for archery practice, while the eyes stay on the target.UI/UX · Interaction design · Prototyping
2025–26
Three ArcherAI app screens showing an exercise, pose feedback and session summary.
The lesson concept pairs audio feedback with a simple visual check of the archer’s pose.

Audio feedback for archery practice, while the eyes stay on the target.

ArcherAI explores feedback for at-home archery drills while the archer keeps their eyes on the target. The interface combines audio cues with a reduced visual display. A browser prototype demonstrates pose recognition; the wider app concept proposes guided lessons and a connection to a human trainer.

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02ZeissMeasureBringing measurement orders, priorities and machine status into one shared workflow.UI/UX · Industrial workflows · Research
2023–24
ZeissMeasure order overview displayed on a laptop and tablet.
The proposed order overview brings active measurements and waiting jobs into one interface.

Bringing measurement orders, priorities and machine status into one shared workflow.

ZeissMeasure is a team concept for coordinating orders and machine status in an industrial measurement room. Field visits exposed paper-based handovers and status information tied to the machines. The interface brings order entry, prioritisation and measurement monitoring together in a proposed digital workflow.

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03ExploreA museum visit shaped around personal interests, with room to explore together.UI/UX · Navigation · Service design
2023
Explore screens show an interest quiz, recommended museum tour and group setup.
An interest quiz leads into a suggested tour and an option to plan with a group.

A museum visit shaped around personal interests, with room to explore together.

Explore proposes a more personal museum visit through an interest quiz, suggested routes and a collection of scanned exhibits. Friends can plan together, follow different interests and meet again. A physical museum map with projected information complements the phone interface, connecting individual discovery with a shared view of the exhibition.

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04CozeepConnecting a hotel guest’s request with the people who take care of the room.UI/UX · Service design · Connected products
2023–24
Cozeep guest interface lists requests for towels, bedding, amenities and housekeeping.
The guest interface groups requests for room items and additional services.

Connecting a hotel guest’s request with the people who take care of the room.

Cozeep is a proposed hotel-app add-on connecting guests and cleaning staff. Guests can request room items, plan cleaning and see when service last took place. Staff receive a structured request queue. A connected mattress-encasing concept adds another source of notifications when attention to a room may be needed.

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05StuReBotFrom a shared classroom-presence concept to a focused browser-control prototype.Interaction design · UI · Prototyping
2022–23
StuReBot directional controls are overlaid on a Zoom classroom view.
The proposed control overlay puts movement next to the view it changes.

From a shared classroom-presence concept to a focused browser-control prototype.

StuReBot explores how remote students could choose their classroom view and signal their presence. It began as Chappie, a team concept for a tablet-based digital buddy. A subsequent solo iteration simplified the interface into browser controls within Zoom and developed the physical prototype and communication between its connected parts.

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06SandtableTwo familiar dials, a moving ball and a drawing that takes shape in sand.Tangible interaction · Connected devices · Prototyping
2022
A drawing in the sand above the table’s visible control electronics.
A magnet beneath the surface guides a ball that leaves its path in the sand.

Two familiar dials, a moving ball and a drawing that takes shape in sand.

Sandtable translates an Etch A Sketch-style interaction into a physical drawing in sand. Turning two dials moves a ball through a magnet beneath the surface. The working student prototype connects a separate controller with a motorised table, exploring the relationship between a simple gesture, wireless communication and a visible result.

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07Mindfactory RedesignA student redesign exploring the journey from choosing PC parts to reviewing a complete build.UI/UX · E-commerce · Interface design
2022
Laptop mock-up displaying the redesigned Mindfactory PC configurator.
The PC configurator brings component categories and the current total into one overview.

A student redesign exploring the journey from choosing PC parts to reviewing a complete build.

This student redesign explores Mindfactory’s shopping experience, from browsing individual components to configuring a complete PC. Existing journeys and competitor research informed sketches, wireframes and a Figma prototype. The resulting interface brings component choices, configuration progress and the current total together, with preset builds offering another starting point.

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